Two creative ventures at the intersection of technology, education, and play.
I build immersive experiences at the intersection of XR technology and art. I'm passionate about the way this emerging medium can be used to create meaningful, playful, and engaging experiences that bring people together.
Years practice
Projects shipped
Instructional experience
A new project is taking shape — check back soon.
MIT Reality Hack
A shared, persistent world where every player contributes to the same living tree. When you place an orb, it joins thousands of others from people around the globe with each one a real tribute to someone they love.
The tree grows over time, becoming a collective monument to memory. You are never alone in your grief.
AR Experience
Bronx Children's Museum
An AR experience for the Bronx Children's Museum that brings Bronx-native wildlife to life through riddles, augmented animation, and local ecological storytelling. This experience is designed to leave children knowing more about the nature in their own borough.
Built with 8th Wall WebAR, the experience runs entirely in the browser — no app required.
Virtual Reality
CS & Education Research — w/ Logan Z. Chang
A smart public speaking training and feedback analysis system built in VR. Users practice presentations inside a virtual classroom, then receive AI-generated transcription and performance scores to sharpen delivery and build real confidence.
Co-authored research bridging Computer Science and Education.
Vibe Coding
OpenBuild x NYU Tisch School of Arts
A real-time, gesture-controlled musical experience where your hand movements become sound. Using computer vision and web audio, you can literally “play” music in mid-air.
Built entirely through vibe coding — an AI-assisted creative workflow where ideas are shaped through natural language and iteration rather than line-by-line authorship.
Motion Capture
Bronx Children's Museum
A real-time baseball simulation that uses computer vision to track the player's arm and overlay a digital bat directly onto their swing. Step up to the plate, time your hit, and try to best your score — all within 60 seconds.
Built for the Bronx Children's Museum as a drop-in, no-controller interactive.
Since 2024 I've been designing at the intersection of physical space and digital experience, publishing VR games, AR activations, and interactive simulations. I make things that close the gap between the world you can touch and the world you can imagine.